wand of magic missiles. Use the Party Toolbox to manage multiple parties. wand of magic missiles

 
Use the Party Toolbox to manage multiple partieswand of magic missiles  It requires that the user must have an Intelligence of at least 9 points

A wand is a thin, light-weight rod that is held with one hand, and is traditionally made of wood, but may also be made of other materials, such as metal or plastic. In either event, Yes, as the rules are laid out, the caster must have a shield or a weapon in one hand (and Warcaster) to be allowed full access to both VS and VSM spells. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the. Barbarians in fact absolutely can pew pew pew with a wand of magic missiles (while not raging)! I was really happy about my melee strength based, low int orc swords bard who had a wand of magic missiles. For 1 charge, you cast the spell as if you used a 1st-level spell slot, and you increase the spell slot level by one for each additional charge you spend. Most wands are wood, but some are bone. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Depends on whether or not you use the rules from the DMG or the updated rules from Xanathar's Guide to Everything. Activation: Wands use the spell trigger activation method, so casting a spell from a wand is. When regaining 4-5 charges daily, this wand can produce 12-15 missiles per day on average, with a maximum of twenty-one missiles. You are not using any verbal, somatic, or material components when you use a magic item. Whatever it is, it is personal and the font of all your power. #20. A wand of cure wounds could simply be used the moment combat ends to quickly recover without the need for a short rest. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. So, a wand of magic missile would be at 1st CL, unless stated otherwise, and a wand of fireball would be at 5th CL. For the wand of magic missiles, this lands at 125gp. Wand of Magic Missiles grants you the ability to cast Magic Missile. 151; emphasis mine):An arcane focus is a special item — an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar. Its carrying capacity also limits it. hieronymus_litt • 2 yr. You create three glowing darts of magical force. You can use an action to detach a bead and throw it up to 60 feet away. Wand, uncommon. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. A dart deals 1d4 + 1 force damage to its target. For 1 charge, you cast the 1st-level version of the spell. Best mage in the party ever. The wand regains 1d6 + 1 expended charges daily at dawn. We had a fighter who was the best mage in the party because of it. This wand has 7 charges. Source Core Rulebook pg. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. That's 30d4+30 (60-150 dmg) guaranteed damage for a couple turns assuming you're not getting disrupted or. so odds are you probably won't be getting one. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. When you cast this spell using a spell slot of 2nd. This greatsword is made of an unknown black metal. Source Core Rulebook pg. This wand has 7 charges and regains 1d6+1 expended charges each dawn. For 1 charge, you cast the 1st-level version of the spell. Wands. I have heard of some (possible?) exception-examples: Sorcerers can double range (once?), a familiar using a wand of magic missiles might work (range?). Some information taken with permission from Andy Williams' Guidebook. Meanwhile, the Wand of Magic Missiles allows the players to cast the equivalent of a 5th level spell (6th if they want to risk losing it) and deal guaranteed damage to enemies. Magic Missile (1st-Level Spell; Requires a Spell Slot). Wand Uncommon. Wand of Sleep is useful for quite a lot of enemies, but can be handled by a mage with Sleep just fine. I've got it all set up except I don't know of a way to deduct variable amounts of ammo. Wand of Magic Missiles is a Spell Focus Item in Solasta: Crown of the Magister. One turn, the bard cast shatter with a second-level spell slot, then used his haste action to use a magic staff which cast thunderwave. One enemy creature within medium range. Wand of Magic Missiles. Sold by Woljif after completing Stolen Moon. Click here for the full rules on Magic Wands. So you Also get your arcane die. Regardless of the method you choose, you'll receive about 6000 total experience and some gems and jewelry when you return to the Council Clerk. Due to their unusual and unique forms of attack, the majority of magic weapons can hardly be categorized into different types. Battlemages can use it as a melee weapon and deal additional damage. Most wands are wood, but some are bone. In my kingmaker campaign the players confronted large numbers of trolls with fire immunity. Each wand has 50 charges when created, and each charge expended allows the user to use the wand’s spell one time. You can increase the spell slot level by one for each additional charge you expend. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. When used for this purpose, it changes into a Wand of Magic Missiles with 1 charge. This is a VERY good item for two reasons: Can’t miss and Force damage. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Wand of Magic Missiles Item Type Wand Magical Lore 60 Weight 1 lb Combat Combat type Magical Range 100 ft. A wand of magic missiles can hold up to seven charges. One enemy creature within medium range. If no class is listed assume any class may use the item. Magic Missile Target: Foe Duration: Instantaneous School: Evocation A missile of magical energy darts forth and unerringly strikes the target inflicting 1d2+3 force damage. This wand has 7 charges. One charge will cast the base (third level) version of the spell; every additional charge. Some different sized washers, some hot glue, and I cut a water bottle and used a blue wash and nail polish on it for the flourish. Wrath of the Righterous. Specific parts of a creature can’t be singled out. . You can increase the spell slot level by one for each additional charge you expend. Most wands are wood, but some are bone, metal, or even crystal. This means it will take 5 days of preparation. This wand has 7 charges. the footnote covers extra cost for continuous items based on duration of the base effect, but they oddly did not mention instantaneous, so such effects seem to get off the hook. A dart deals 1d4 + 1 force damage to its target. The assistant must succeed in an Arcana check versus 10. You choose the target for each missile individually. You can increase the spell slot level by one for each additional charge you expend. Currently trying to make a build that is entirely troll and built around using as many Wands of Manifold Missiles as I possibly can. If no class is listed assume any class may use the item. " DESCRIPTION. This wand has 7 charges. Tips For Using A Wand Of Magic Missiles 5e Effectively • Try aiming for multiple targets at once; this will maximize your chances of dealing damage without having to expend. wand of Magic Missile) as her arcane focus? Jeremy Crawford: Yes. It always hits its target when the wand is wielded by a wizard, otherwise an attack roll is required. Wand of Magic Missiles is narrowly combat-focused. Lightning. This way you dont do more damage per missle, but you do use a LOT more missles more often and. Compendium - Sources->Van Richten’s Guide to Ravenloft. 1 lb. Although Magic Missile is a low-damage spell, a cleric can upcast it to deal damage when it counts. The Magic Missiles from the Wand of _____ would still not get the d8 since Magic Missile is not an Artificer spell. Lightning does very solid damage and has very good scaling, especially when compared to most other damage dealing wands. 1 missile + 2APR = 3 images down per round = you manage to hit the caster on the second round. For example, against 4 images (assuming you don't get lucky and hit the caster instead of the images, just to make it simpler): 2APR = 2 images down per round = you only manage to hit the caster on the third round. You can increase the spell slot level by one for each additional charge you expend. For 1 charge, you cast the 1st-level version of the spell. watabou. g. Magic Missile is one of the most popular low-level spells available in D&D. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. Many wands require “Attunement by a spellcaster” and I would allow the talents of a wand adept to count for this purpose – so if you’re a wand adept, you can attune a Wand of Lightning Bolts. 7. When you cast this spell using a spell slot of 2nd. Description is pretty clear that "you" casts spell from the wand, so while you are right it does not count as an attack, Sanctuary ends because. Each dawn the wand regains 1d6+1 charges, but if you use all 7 charges on the same day, you have to roll a d20. An eternal wand of Magic Missile is cute and all, but its only got two shots. items. Wand of Magic Missile is a powerful dnd item that can be used to unleash a barrage of magical missiles. A typical wand has Armor Class 7, 5 hit points, hardness 5, and a break DC of 16. A dart deals 1d4+1 force damage to its target. I recently got the Wand of magic missiles in my campaign, I`m puzzled how to properly use it. The multiple missiles are treated as area effect, you can hit X targets within range, where X is the number of missiles. So, 24 guaranteed damage from a 1st level spell slot. Dave Ciskowski: Can a wizard use a magic wand (e. An arcane focus is a special item — an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item — designed to channel the power of arcane spells. Great information. It always hits its target when the wand is wielded by a wizard, otherwise an attack roll is required. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Each compartment contains a wand (Tenebrous loves'em) that's shaped like a scepter and nearly the size of a magical rod. Wand of Magic Missiles Rarity Uncommon Type Wand Sanity Category Combat Relevant Page Number 211 Price Range (per DMG) 101 - 500 gp Price (per Sane Prices) 8,000 gp. (Cue wand of monster summoning) Wand of Paralysation - Stop em before they kill you wand. A level 2 Sorcerer has 3 spell slots. For 1 charge, you cast the 1st-level version of the spell. Wand of Magic Missile allows its wielder to cast magic missile, a non-cantrip spell, using an action. On Magic Item creation, in part, says, "A creator can create an item at a lower caster level than her own, but never lower than the minimum level. ” (DMG 137-8). Cody casts shapechange from a scroll with Extended Spell (trying again if he fails the check, 50% chance; attuning to a Luck Blade and/or acquiring the Lucky feat from a special trainer increase the save significantly). This is why an arcane focus should mean something to your character. The potion is giving the spell effect, NOT YOU. Enhancement from implement (special rule from power) Item bonus from Staff of Missile Mastery (special rule from the item) Vulnerability on the target. Looks like a good run. This wand has 7 charges. Keep using them until you get more spells per day than combat rounds per day (e. Did I mention it’s uncommon? [Uncommon] Pipes of the Sewers – I feel like this should summon an Italian plumber or a bunch of turtles, but rats will have to do. Specific parts of a creature can’t be singled out. For 1 charge, you. Has limited usage. [5e OGL Sheet] [Macro Help] Tracking charges for Wand of Magic Missiles 1528213806 Edited 1528217207. 0. Beginner Box ; Rulebooks . At Higher Levels: When you cast this spell using a spell slot of 2nd. Sorce. Note, however, that most wands that require attunement usually require such by a spellcaster. Maybe. A rare few are metal, glass, or even ceramic, but these are quite exotic. For 1 charge, you cast the 1st-level version of the spell. If the gun dealt d6 or d8 it now deals d4 and never misses. How do I make it deduct the amount of charges used, rather than just deducting one each time?This wand has 7 charges. BG2 and consequently Tutu do show the. A magic item’s description explains how the item works. Wands are Arcane Focuses, meaning classes that use them as their focus for spellcasting can use this wand in place of an orb or other wand. Errant Wand of Magic Missiles. Mark #2 Feb 25, 2018. The question is, who rolls the d6 - the player or the DM? Wand of magic missiles: 1 3s Fires a bouncing energy ray in a chosen direction that damages monsters and the PC. Edited July 3, 2017 by Hannibal_PJVWand of Magic Missiles Wand, uncommon. Magic Missile. Thus the process is: Assign a target for each magic missile created by the spell, you may target one creature more than once; Roll damage for the spell of 1d4+1 + [bonus] So if we look at the Wand of Magic Missiles, it doesn't require attunement at all so it can be picked up and used by anyone at any time (so long as it still has charges left). Craft a Wand of Magic Missiles. The wand has an initiative modifier of +3, and each missile costs one charge. So we learn that a) you use an Action and b) you cast a spell. As such, nothing has added Magic Missile to the Cleric spell list, without the domain he cannot use use the wand. Basically, Magic Missile is treated as an area effect attack. This wand has 3 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. A CL9 wand of magic missile costs 6,750gp, requires being held, requires spellcasting knowledge or UMD, and only has 50 charges. item. Using all of this, each magic missile is going to deal 1d4+1+6 (int)+7 (prof)+1 (wand), for an average damage of 17. Without one or the other, only VS spells would be. Magic Items. BG1 does not show the number of charges left, so it is just guesswork to determine how many charges you have left. If you pick up a Wand of Magic Missile, sure it'll have charges for the Magic Missile spell, but its also an item called a "wand" and if there's no specific rule in it's description that prevents it from being an arcane spellcasting focus, then the general rule from the Equipment section and other sections that list "wand" as an arcane. This seems very easy for someone to forget to do. It's already a +1 bow, that would make it a little more fun without messing with too much. For example Spell force missille gives arcane skill + 2d4 and the damage type is Magic, arcane, attack, force. Dzaan creates three darts of magical force. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Craft Requirements Supply a listed-level casting of the spell. . Wands. It deals mediocre damage but cannot miss or be evaded. Just ask your DM if your spellcasting focus can be a mystical firearm and boom, you can cast all your spells with it. 7 Luck Blade. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. The atoms that weave it together are the needles you are stitching a new reality from. You've more than doubled the Sorcerer's daily spell slots giving them a Wand of Magic Missile. Note: this wand and the Wild Magic Sorcerer subclass's Wild Magic feature have some very similar results when triggering the magical effect. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. A dart deals 1d4 + 1 force damage to its target. With this wand, you can increase your party’s effectiveness in combat and…RAW, the artillerist's arcane firearm only provides an additional d8 to damage rolls of artificer spells, not spells from any class. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Wand of Magic Missile I is a level 1 Scroll from the Evocation school. Area: 1 creature. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. Magic Missile (1st-Level Spell; Requires a Spell Slot). Wand of Magic Missiles (DMG, LMoP) – Magic missile never misses, and this doesn’t require attunement. You can only cast a spell and a cantrip in a turn with Quicken. As far as I can tell it shouldn't do anything more than a 1st level wand apart from be more expensive. 3d4+3 in total. During the adventure, I found a magic wand called a wand of shield. Wands. r/DnD A chip A close button A chip A close buttonTime for another Dungeons and Dragons magic item tip: the amazing Wand of Magic Missile. Pretty much the same as the spell Invisibility in a 10' radius, can be used on anyone within 1 square of the user, and can affect 4 characters. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. . Play artificer, gain recipe for wand of magic missile. While holding this wand, you can use an action to expend 1 or more of its charges to cast magic missile . 2019-04-26, 10:42 AM. Wand of Manifold Missile: 1 missile per action. Wand of Magic Missile II is a level 1 Scroll from the Evocation school. If the gun dealt d6 or d8 it now deals d4 and never misses. You have to click both the cast button, as well as the to-hit and damage. ) The description of the wand of shield on p. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. She can increase the spell slot level by one for each additional charge she expends. The wand of magic missiles is a short wand that at the user behest can itself cast the spell “magic missile” at almost any target. A magic item’s description explains how the item works. Sorce. Magic Items. For 1 charge, you cast the 1st-level version of the spell. The Magic Circle, by John William Waterhouse (1886), portrays a woman using a wand to create a ritual space. See full list on dnd-5e. Since there is no attack. hi guys, I added a wand of magic missiles to one of my characters but in the item description the spell magic missile is in bold but is not linked to the spell description. Wand of Magic Missiles. Categories:Wand of Manifold Missiles. Wand of magic missiles usability. He starts with a unique Staff as their initial melee weapon, replacing the knuckleduster. Guards should take care of him, and you should be safe. 3d4+3 isn't much stronger than a cantrip from a level 5 or 10 caster. Wand of Magic Missiles (uncommon) – This is a famous wand that allows you to cast the spell magic missile with the use of one charge. The "Damage Rolls" section of the rules (PHB p. Use: Casts Magic Missile onto your target, dealing 10,000 damage. Helping him will give you a chance at a random magic item, attacking him will net you Treasure if you help him: 1 random magic item Encounter: Hobgoblin x 25, Orc x 8, Orc Leader x 2, Level 3 MU Treasure: Wand of Magic Missiles; Stable w/hidden treasure. This wand has 7 charges. I can admit though that I have never sold a wand with the purpose of recharging it. For example, the Aforementioned Necklace of Magic Missiles would not need a Permanency spell at all. Whatever it is, it is personal and the font of all your power. Then he took a level of monk and quit wearing armor. The magic is IN THE WAND… in the case of a Wand of Magic Missiles, ANYONE can use it. Wand of Magic Missiles article on the Baldur's. < Weapon. For example, I know where most of the scrolls are found, along with the +1 weapons and the Wand of Magic Missiles and the Spider Staff, but I can't find where the Gauntlets of Ogre Power is. For 1 charge, you cast the 1st-level version of the spell. Since you are likely already pretty good at stealing and concealing stuff, the flat +5 bonus to Dexterity (Sleigh of Hand) checks. You can increase the spell slot level by one for each additional charge you expend. Wand of Magic Missiles - D&D 5E Items and Equipment Wand of Magic Missiles This wand has 7 charges. The Fire Rune is best for max damage, however at t16 pick any rune on Magic. Unlike wands, which can contain a wide variety of spells, each staff is of a certain kind and holds specific spells. Wand of Magic Missile. For 1 charge, you cast the 1st-level version of the spell. Wand of Manifold Missiles (1st Level) This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Craft a Wand of Magic Missiles. Magic Missile (1st-Level Spell; Requires a Spell Slot). A Wand of Fireballs is a wand that can cast the Fireball spell. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. Beating the 3rd boss and having the beginning MM wand and a +1 wand from the wizard; makes the empower effect much less OP>. g. It is said that this wand was created by a powerful wizard who wanted to create a weapon that would be able to destroy his enemies. Also, each arrow from this bow deals 1d6 + 1 + proficiency bonus (the +1 to damage rolls from the first sentence would technically. The Caster Level (CL) would determine the power of the spell that can be released by the wand. Does not apply to PvP targets. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. the price of a wand of 9th CL magic missile should be something like this. . Its class name in the save files is "com. Wands With Damaging Spells. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. The Wand of Magic Missiles is more powerful than a low-level wizard, but. Just imagine the spells you'll cast! R. For 1 charge, you cast the 1st-level version of the spell. Magic Missile. In the 2e DMG check out tables 92-94. But not ones with requirements like being a spellcaster that it does not fulfill (for example, the wand of fireballs). just because it disappears doesn't mean it's not supposed to be fixable, it may represent the inability to. Otherwise, for example the Wand of Magic Missiles, anyone can use them. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Hoard them. For 1 charge, you cast the 3rd-level version of the spell. Under most circumstances, the Magic Missile spell has a range of 120'. 16 Guardian Emblem Uncommon, Tasha's Cauldron of Everything pg. Note that unlike the spell of magic missile, the wand's damage is a fixed 2d6. Allow the caster to spread out the extra damage however he wants. Attacking him is a much larger fight than anything else in the area. lumgeon • 2 yr. View Profile View Forum Posts Firbolg in the Playground Join Date Aug 2018 Location Between SEA and PDX. I used 6 of the charges and after the long rest the charges did not come back, have been keeping track manually and recently found I can manually reset them by going into the edit website. and a cleric 1/wizard 1 can use just about. The wand regains 1d6 + 1 expended charges daily at dawn. This does a lot of damage and auto-hits. You create three glowing darts of magical force. This wand has 7 charges. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. 5e Spell) SRD:Magic Missile;With a little help from my creativity, we have Arcane Ember, a twisted, black iron wand of magic missiles that fires glowing red and orange bolts that look like balls of flame; each one is shaped like a demonic skull as it arcs through the air and slams into the target. Wand of Magic Missiles. Magic missiles can essentially lock enemy casters into a perpetual loop of spell/casting interuptions. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. --. The wand is more powerful, but only on day one of the adventure, and only with very low level wizards. It deals mediocre damage, but cannot miss or be evaded. More details on the Wand of Magic Missiles can be found at Wand of Magic Missiles Details Detect Magic Aura. The wand of magic missile is a wand that appears in NetHack . Regardless though, wands are OP in BG1 due to low levels which means low saves and HP. If you use the DMG, then I don't think you can do it the way you suggest. You can then either use the wand as like a handcrossbow doing 1d4 of force damage, but also attune which unlocks 7 charges to. For 1 charge, you cast the 1st-level version of the spell. For example the Wand of Fireballs (DMG, p. Spell trigger items require a spoken word. However, eldritch blast does proc it because it has multiple. For 1 charge, you cast the 1st-level version of the spell. The missile causes 1d4+1 points of damage. It was used by various characters in the Forgotten Realms campaign setting, such as Ashemmi, Irusyl, and Nabil al-Karim. The Wand of Magic Missiles is an item that lets the user fire up to ten such missiles once per day, but using the last one has a possibility of misfiring and destroying the wand. So damage and heal wands and scrolls becomes vendor junk really fast as your level goes up because they don't scale. You'd need to do some work to track down a seller of the wand or a key component for crafting. Long versions of wands are often styled in forms of staves or sceptres, which. . Players have to come up with other ways to deal with them. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Second, kobolds are always on the lookout for magic that might help. For 1 charge, you cast the 1st-level version of the spell. Heroic Fantasy. For one charge, you can cast the first level of the spell, and the spell slot increases by one for each charge you expend. I would say the best use is 1 charge each time, so that you can force more concentration saves. The wand looks like a Wand of Magic Missiles. I have a Fighter in my game trying to use a Magic Missile Wand as a One-Handed Weapon Attack to get the benefit of the Crossbow Expert Feat. Wand of Summon is useful, but it's more about forcing enemies to waste attacks/spells on the summons. 3d4+3 in total. Can be used by any class. Rapier of Magic Missile (4e Equipment) 3. Maybe it's pretty well known at this point, but I've just discovered the power of the humble Magic Missile. DMs can houserule this differently, but by default an item must be explicitly constructed to be an arcane focus (PHB, p. Activating one of the wands doesn't come under the Use an Item action. For example Spell force missille gives arcane skill + 2d4 and the damage type is Magic, arcane, attack, force. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. The missile causes 1d4+1 points of damage. Description [edit | edit source]. This wand has 7 Charges. Wand of Magic Missiles: While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. An arcane focus is made specifically to be an arcane focus. You can increase the spell slot level by one for each additional charge you expend. Wand, Spell Trigger, and UMD citations all withstanding and agreed upon, using the wand is a standard action. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Even in a high magic game, I'd personally never give out something that powerful that early. The wand of magic missle doesn't help much unless you have other wands to empower. It fires an exploding projectile that can be controlled by holding the ⚒ Use / Attack button and moving the cursor. The defining trait of magic weapons is their consumption of mana upon every use. The Gatewarden asks you if you want to practice some mass combat, do it. You can increase the spell slot level by one for each additional charge you expend. Making Magic Missile 1d8+1d4+1 per missile, 8 damage on average. Fans will love these DIY Harry Potter Wands! They light up making the ultimate wizard prop. Usage held in 1 hand; Bulk L. For each charge you expend beyond 1, the spell’s level increases by 1. One’s a class rule and the other is a magic item rule. Wand of Magic Missiles: 1,000: Wand of the War Mage +1: 1,000: Weapon. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. The magic item is casting the spell NOT YOU. Rod And Staff. Wand of Magic Missiles. Uncommon items are mostly on table F (this is where the wand of magic missile is). So you Also get your arcane die. Wand, uncommon. 597 4. One charge will cast the base (first level) version of the spell; every additional charge used for. Magic weapon is a 2nd-level spell, making a permanent +1 weapon would actually be 2,970 gp. For 1 charge, you cast the 1st-level version of the spell. While holding it, you can use an action to expend 1 or more of its charges to cast the Magic Missile from it. The Wand of Magic Missiles acts like a first level Magic Missile Spell, emitting three darts with each charge to cause 1d4 + force damage to the target. You can increase the spell slot level by one for each additional charge you expend. Wrath of the Righterous. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot.